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D20:Centaur (Creature)
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 D20
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This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
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CENTAUR
| Size/Type:
| Large Monstrous Humanoid
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| Hit Dice:
| 4d8+8 (26 hp)
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| Initiative:
| +2
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| Speed:
| 50 ft. (10 squares)
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| Armor Class:
| 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
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| Base Attack/Grapple:
| +4/+12
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| Attack:
| Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 str=bonus) +5 ranged (2d6+4/x3)
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| Full Attack:
| Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str=bonus) +5 ranged (2d6+4/x3)
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| Space/Reach:
| 10 ft./5 ft.
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| Special Attacks:
| —
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| Special Qualities:
| Darkvision 60 ft.
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| Saves:
| Fort +3, Ref +6, Will +5
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| Abilities:
| Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
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| Skills:
| Listen +3, Move Silently +4, Spot +3, Survival +2
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| Feats:
| Dodge, Weapon Focus (hoof )
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| Environment:
| Temperate forests
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| Organization:
| Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)
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| Challenge Rating:
| 3
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| Treasure:
| Standard
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| Alignment:
| Usually neutral good
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| Advancement:
| By character class
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| Level Adjustment:
| +2
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A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
COMBAT
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
SEE WIKIPEDIA ENTRY: Centaur
CENTAURS AS CHARACTERS
A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.
- +8 Strength, +4 Dexterity, +4 Consitution, –2 Intelligence, +2 Wisdom.
- Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/5 feet.
- A centaur’s base land speed is 50 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
- Racial Feats: A centaur’s monstrous humanoid levels give it two feats.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
- Favored Class: Ranger.
- Level adjustment +2.
System Reference Document -> List of Creatures (SRD)
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