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Category:Term (SRD)
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C
Term
D
Aberration Type (Creature Type)
Ability Burn (Term)
Ability Damaged (Term)
Ability Drained (Term)
Ability Score Loss (Special Ability)
Abjuration (Term)
Adamantine (Term)
Aid Another (Rules)
Aiming a Spell (Spell Descriptor)
Air Subtype (Creature Subtype)
Alchemical Silver (Term)
Alternate Form (Special Ability)
Angel Subtype (Creature Subtype)
Animal Type (Creature Type)
Antimagic (Special Ability)
Aquatic Subtype (Creature Subtype)
Archon Subtype (Creature Subtype)
Armor Class (Rules)
Attack Bonus (Rules)
Attack Damage (Rules)
Attack Roll (Rules)
Augmented Subtype (Creature Subtype)
Blinded (Term)
Blindsight and Blindsense (Special Ability)
Blown Away (Term)
Breath Weapon (Special Ability)
Bull Rush (Rules)
Casting Time (Spell Descriptor)
Change Shape (Special Ability)
Chaotic Evil (Term)
Chaotic Good (Term)
Chaotic Neutral (Term)
Chaotic Subtype (Creature Subtype)
Charge (Rules)
Charisma (Term)
Charm and Compulsion (Special Ability)
Checked (Term)
Cold Immunity (Special Ability)
Cold Iron (Term)
Cold Subtype (Creature Subtype)
Components (Spell Descriptor)
Concealment (Rules)
Confused (Term)
Conjuration (Term)
Constitution (Term)
Constrict (Special Ability)
Construct Type (Creature Type)
Cover (Rules)
Cowering (Term)
Crystal, Deep (Term)
Crystal, Mundane (Term)
Damage Reduction (Special Ability)
Darkvision (Special Ability)
Darkwood (Term)
Dazed (Term)
Dazzled (Term)
Dead (Rules)
Dead (Term)
Deafened (Term)
Death Attack (Special Ability)
Dexterity (Term)
Disabled (Rules)
Disabled (Term)
Disarm (Rules)
Disease (Special Ability)
D cont.
Divination (Term)
Dragon Type (Creature Type)
Dragonhide (Term)
Duration (Spell Descriptor)
Dying (Rules)
Dying (Term)
Earth Subtype (Creature Subtype)
Elemental Type (Creature Type)
Enchantment (Term)
Energy Drain, Negative Levels, and Level Loss (Special Ability)
Energy Drained (Term)
Entangled (Term)
Etherealness (Special Ability)
Evasion and Improved Evasion (Special Ability)
Evil Subtype (Creature Subtype)
Evocation (Term)
Exhausted (Term)
Extraplanar Subtype (Creature Subtype)
Fascinated (Term)
Fast Healing (Special Ability)
Fatigued (Term)
Fear (Special Ability)
Feint (Rules)
Fey Type (Creature Type)
Fire Immunity (Special Ability)
Fire Subtype (Creature Subtype)
Flat-Footed (Term)
Flight (Special Ability)
Frightened (Term)
Gaseous Form (Special Ability)
Gaze (Special Ability)
Giant Type (Creature Type)
Goblinoid Subtype (Creature Subtype)
Good Subtype (Creature Subtype)
Grapple (Rules)
Grappling (Term)
Healing (Rules)
Helpless (Term)
Hit Points (Rules)
Humanoid Type (Creature Type)
Illusion (Term)
Improved Grab (Special Ability)
Incorporeal (Term)
Incorporeal Subtype (Creature Subtype)
Incorporeality (Special Ability)
Intelligence (Term)
Invisibility (Special Ability)
Invisible (Term)
Knocked Down (Term)
Lawful Evil (Term)
Lawful Good (Term)
Lawful Neutral (Term)
Lawful Subtype (Creature Subtype)
Level (Spell Descriptor)
Low-Light Vision (Special Ability)
Magical Beast Type (Creature Type)
Manufactured and Natural Weapon Fighting (Rules)
Masterwork Weapons (Rules)
Mithral (Term)
Monstrous Humanoid Type (Creature Type)
Mounted Combat (Rules)
Native Subtype (Creature Subtype)
Natural Weapons (Rules)
Nauseated (Term)
Necromancy (Term)
Neutral (Term)
Neutral Evil (Term)
D cont.
Neutral Good (Term)
Nonlethal Damage (Rules)
Ooze Type (Creature Type)
Outsider Type (Creature Type)
Overrun (Rules)
Panicked (Term)
Paralysis (Special Ability)
Paralyzed (Term)
Petrified (Term)
Pinned (Term)
Plant Type (Creature Type)
Poison (Special Ability)
Polymorph (Special Ability)
Pounce (Special Ability)
Powerful Charge (Special Ability)
Powers (Special Ability)
Prone (Term)
Psionic Subtype (Creature Subtype)
Psionics (Special Ability)
Rake (Special Ability)
Range (Spell Descriptor)
Ray (Special Ability)
Regeneration (Special Ability)
Reptilian Subtype (Creature Subtype)
Resistance to Energy (Special Ability)
Saving Throw (Rules)
Saving Throw (Spell Descriptor)
Scent (Special Ability)
School (Subschool) (Term)
Shaken (Term)
Shapechanger Subtype (Creature Subtype)
Shield Bash (Term)
Sickened (Term)
Sonic Attack (Special Ability)
Special Abilities Overview (Rules)
Speed (Rules)
Spell Descriptor (Term)
Spell Resistance (Spell Descriptor)
Spell Resistance and Spell Immunity (Special Ability)
Spells (Special Ability)
Stable (Term)
Stable Characters and Recovery (Rules)
Staggered (Term)
Strength (Term)
Stunned (Term)
Summon (Special Ability)
Sunder (Rules)
Swallow Whole (Special Ability)
Swarm Subtype (Creature Subtype)
Telepathy (Special Ability)
Temporary Hit Points (Rules)
Throw Splash Weapon (Rules)
Trample (Special Ability)
Transmutation (Term)
Tremorsense (Special Ability)
Trip (Rules)
Turn Resistance (Special Ability)
Turn or Rebuke Undead (Rules)
Turned (Term)
Two-Weapon Fighting (Rules)
Unconscious (Term)
Undead Type (Creature Type)
Vermin Type (Creature Type)
Vulnerability to Energy (Special Ability)
Water Subtype (Creature Subtype)
Weapon Qualities (Rules)
Wisdom (Term)
Subcategories
This category has only the following subcategory.
T
Term (SRD)
Categories
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SRD
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SRD Infrastructure
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Term
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Term (SRD)
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Rule
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