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Category:Rule
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C
Feat
Item Creation Feat
Psionic
Rule (SRD)
Term
Term (SRD)
D
Aberration Type (Creature Type)
Abilities (Creature Statistic)
Ability Burn (Term)
Ability Damaged (Term)
Ability Drained (Term)
Ability Score Loss (Special Ability)
Ability Scores (Rules)
Abjuration (Term)
About Epic Magic Items (Epic Rules)
About Prestige Classes (Rules)
Action Types (Rules)
Actions In Combat (Rules)
Adamantine (Term)
Advancement (Creature Statistic)
Adventuring Gear (Equipment)
Aid Another (Rules)
Aiming a Spell (Spell Descriptor)
Air Subtype (Creature Subtype)
Alchemical Silver (Term)
Alignment (Creature Statistic)
Alignment (Rules)
Alternate Form (Special Ability)
Angel Subtype (Creature Subtype)
Animal Type (Creature Type)
Antimagic (Special Ability)
Appraise (Skill)
Aquatic Subtype (Creature Subtype)
Aquatic Terrain (Rules)
Arcane Spells (Rules)
Arcane Spells and Armor (Rules)
Archon Subtype (Creature Subtype)
Armor Class (Creature Statistic)
Armor Class (Rules)
Armor Descriptions (Rules)
Armor Qualities (Rules)
Armor for Unusual Creatures (Rules)
Astral Plane (Planes)
Attack (Creature Statistic)
Attack Bonus (Rules)
Attack Damage (Rules)
Attack Roll (Rules)
Attacks of Opportunity (Rules)
Augmented Subtype (Creature Subtype)
Autohypnosis (Skill)
Balance (Skill)
Bard Spell List (Spells)
Base Attack/Grapple (Creature Statistic)
Basics (Rules)
Blinded (Term)
Blindsight and Blindsense (Special Ability)
Blown Away (Term)
Bluff (Skill)
Breath Weapon (Special Ability)
Bull Rush (Rules)
Carriage (Equipment)
Carrying Capacity (Rules)
Carrying, Movement, and Exploration
Cart (Equipment)
Casting Spells (Rules)
Casting Time (Spell Descriptor)
Challenge Rating (Creature Statistic)
Change Shape (Special Ability)
Chaotic Evil (Term)
Chaotic Good (Term)
Chaotic Neutral (Term)
Chaotic Subtype (Creature Subtype)
Character Classes
Charge (Rules)
Charisma (Term)
Charm and Compulsion (Special Ability)
Checked (Term)
Cleric Domain Spell List (Spells)
Cleric Spell List (Spells)
Climb (Skill)
Cold Immunity (Special Ability)
Cold Iron (Term)
Cold Subtype (Creature Subtype)
Combat Modifiers (Rules)
Combat Statistics (Rules)
Components (Spell Descriptor)
Concealment (Rules)
Concentration (Skill)
Conditions (Rules)
Confused (Term)
Conjuration (Term)
Constitution (Term)
Constrict (Special Ability)
Construct Type (Creature Type)
Control Shape (Skill)
Cover (Rules)
Cowering (Term)
Craft (Skill)
Creating Magic Items (Rules)
Creating Psionic Items (Rules)
Creature Types
Creatures
Crystal, Deep (Term)
Crystal, Mundane (Term)
Damage Reduction (Special Ability)
Darkvision (Special Ability)
Darkwood (Term)
Dazed (Term)
Dazzled (Term)
Dead (Rules)
Dead (Term)
Deafened (Term)
Death Attack (Special Ability)
Decipher Script (Skill)
Desert Terrain (Rules)
Dexterity (Term)
Diplomacy (Skill)
Disable Device (Skill)
Disabled (Rules)
Disabled (Term)
Disarm (Rules)
Disease (Special Ability)
Disguise (Skill)
Divination (Term)
Divine Abilities (Rules)
Divine Characteristics (Rules)
Divine Feats (Rules)
Divine Minions (Rules)
Divine Ranks (Rules)
Divine Spells (Rules)
Dragon Type (Creature Type)
Dragonhide (Term)
Druid Spell List (Spells)
Druid's Animal Companion (Rules)
Dungeons (Rules)
Duration (Spell Descriptor)
Dying (Rules)
Dying (Term)
Earth Subtype (Creature Subtype)
Elemental Plane of Air (Planes)
Elemental Plane of Earth (Planes)
Elemental Plane of Fire (Planes)
Elemental Plane of Water (Planes)
Elemental Type (Creature Type)
Enchantment (Term)
D cont.
Energy Drain, Negative Levels, and Level Loss (Special Ability)
Energy Drained (Term)
Entangled (Term)
Environment (Creature Statistic)
Environment (Rules)
Epic Artifacts (Epic Rules)
Epic Feats (Rules)
Epic Level Basics
Epic Magic Armor and Shields (Epic Rules)
Epic Magic Intelligent Items (Epic Rules)
Epic Magic Rings (Epic Rules)
Epic Magic Rods (Epic Rules)
Epic Magic Scrolls (Epic Rules)
Epic Magic Staves (Epic Rules)
Epic Magic Weapons (Epic Rules)
Epic Obstacles
Epic Psionic Powers (Epic Rules)
Epic Spells
Epic Spells and Powers
Epic Wondrous Items (Epic Rules)
Equipment
Escape Artist (Skill)
Ethereal Plane (Planes)
Etherealness (Special Ability)
Evasion and Improved Evasion (Special Ability)
Evil Subtype (Creature Subtype)
Evocation (Term)
Exhausted (Term)
Exploration (Rules)
Extraplanar Subtype (Creature Subtype)
Familiars (Rules)
Fascinated (Term)
Fast Healing (Special Ability)
Fatigued (Term)
Favorable and Unfavorable Conditions (Rules)
Fear (Special Ability)
Feat Descriptions (Rules)
Feats (Creature Statistic)
Feats (Rules)
Feats Overview (Rules)
Feats by Type (Rules)
Feint (Rules)
Fey Type (Creature Type)
Fighter Bonus Feats (Rules)
Fire Immunity (Special Ability)
Fire Subtype (Creature Subtype)
Flanking (Rules)
Flat-Footed (Term)
Flight (Special Ability)
Food, Drink, and Lodging (Equipment)
Forest Terrain (Rules)
Forgery (Skill)
Free Actions (Rules)
Frightened (Term)
Full Attack (Creature Statistic)
Full-Round Actions (Rules)
Galley (Equipment)
Gaseous Form (Special Ability)
Gather Information (Skill)
Gaze (Special Ability)
Getting Into and Out of Armor (Rules)
Getting Lost (Rules)
Giant Type (Creature Type)
Goblinoid Subtype (Creature Subtype)
Good Subtype (Creature Subtype)
Grapple (Rules)
Grappling (Term)
Handle Animal (Skill)
Heal (Skill)
Healing (Rules)
Helpless (Term)
Helpless Defenders (Rules)
Hide (Skill)
Hills Terrain (Rules)
Hit Dice (Creature Statistic)
Hit Points (Rules)
How Combat Works (Rules)
Humanoid Type (Creature Type)
Illusion (Term)
Immediate Actions (Rules)
Improved Grab (Special Ability)
Improving Creatures
Incorporeal (Term)
Incorporeal Subtype (Creature Subtype)
Incorporeality (Special Ability)
Initiative (Creature Statistic)
Initiative (Rules)
Injury and Death (Rules)
Intelligence (Term)
Intimidate (Skill)
Invisibility (Special Ability)
Invisible (Term)
Item Creation Feats (Rules)
Jump (Skill)
Keelboat (Equipment)
Knocked Down (Term)
Knowledge (Skill)
Lawful Evil (Term)
Lawful Good (Term)
Lawful Neutral (Term)
Lawful Subtype (Creature Subtype)
Level (Spell Descriptor)
Level Adjustment (Creature Statistic)
Listen (Skill)
Longship (Equipment)
Loss of Hit Points (Rules)
Low-Light Vision (Special Ability)
Magic Item Basics (Rules)
Magic Items
Magic Items: Cursed Items (Rules)
Magic Items: Rings (Rules)
Magic Overview
Magical Beast Type (Creature Type)
Manifesting Powers (Rules)
Manufactured and Natural Weapon Fighting (Rules)
Marsh Terrain (Rules)
Masterwork Armor (Rules)
Masterwork Weapons (Rules)
Material Plane (Planes)
Metamagic Feats (Rules)
Metapsionic Feats (Rules)
Miscellaneous Actions (Rules)
Mithral (Term)
Monstrous Humanoid Type (Creature Type)
Mountain Terrain (Rules)
Mounted Combat (Rules)
Mounts and Related Gear (Equipment)
Move Actions (Rules)
Move Silently (Skill)
Movement (Rules)
Movement, Position, and Distance (Rules)
Multiclass Characters (Rules)
Name (Creature Statistic)
Native Subtype (Creature Subtype)
Natural Weapons (Rules)
Nauseated (Term)
Necromancy (Term)
Negative Energy Plane (Planes)
Neutral (Term)
Neutral Evil (Term)
Neutral Good (Term)
Nonlethal Damage (Rules)
Ooze Type (Creature Type)
Open Lock (Skill)
Organization (Creature Statistic)
Outsider Type (Creature Type)
D cont.
Overrun (Rules)
Paladin Spell List (Spells)
Panicked (Term)
Paralysis (Special Ability)
Paralyzed (Term)
Perform (Skill)
Petrified (Term)
Pinned (Term)
Plains Terrain (Rules)
Plane Descriptions (Rules)
Plane of Shadow (Planes)
Planes (Rules)
Plant Type (Creature Type)
Poison (Special Ability)
Polymorph (Special Ability)
Positive Energy Plane (Planes)
Pounce (Special Ability)
Power Point Reserve (Rules)
Powerful Charge (Special Ability)
Powers
Powers (Special Ability)
Prerequisites (Rules)
Profession (Skill)
Prone (Term)
Psicraft (Skill)
Psion Discipline Powers (Rules)
Psion/Wilder Powers (Rules)
Psionic Feats (Rules)
Psionic Item Descriptions (Rules)
Psionic Items
Psionic Items: Random Psionic Items (Rules)
Psionic Overview
Psionic Power Descriptions (Rules)
Psionic Powers and Power Points (Rules)
Psionic Subtype (Creature Subtype)
Psionics (Special Ability)
Psychic Warrior Powers (Rules)
Races
Rake (Special Ability)
Range (Spell Descriptor)
Ranger Spell List (Spells)
Ray (Special Ability)
Reading Creature Entries
Regeneration (Special Ability)
Reptilian Subtype (Creature Subtype)
Resistance to Energy (Special Ability)
Ride (Skill)
Rowboat (Equipment)
Sailing Ship (Equipment)
Saves (Creature Statistic)
Saving Throw (Rules)
Saving Throw (Spell Descriptor)
Scent (Special Ability)
School (Subschool) (Term)
School Specialization (Rules)
Search (Skill)
Sense Motive (Skill)
Shaken (Term)
Shapechanger Subtype (Creature Subtype)
Shield Bash (Term)
Sickened (Term)
Size and Type (Creature Statistic)
Skill Descriptions (Rules)
Skill Summary (Rules)
Skills (Creature Statistic)
Sled (Equipment)
Sleight of Hand (Skill)
Sonic Attack (Special Ability)
Sorcerer/Wizard Spell List (Spells)
Space/Reach (Creature Statistic)
Speak Language (Skill)
Special Abilities (Rules)
Special Abilities Overview (Rules)
Special Attacks (Rules)
Special Attacks and Special Qualities (Creature Statistic)
Special Materials (Equipment)
Special Substances and Items (Equipment)
Speed (Creature Statistic)
Speed (Rules)
Spell Descriptions (Rules)
Spell Descriptor (Term)
Spell Resistance (Spell Descriptor)
Spell Resistance and Spell Immunity (Special Ability)
Spellcasting and Services (Equipment)
Spellcraft (Skill)
Spells
Spells (Special Ability)
Spot (Skill)
Stable (Term)
Stable Characters and Recovery (Rules)
Staggered (Term)
Standard Actions (Rules)
Strength (Term)
Stunned (Term)
Summon (Special Ability)
Sunder (Rules)
Survival (Skill)
Swallow Whole (Special Ability)
Swarm Subtype (Creature Subtype)
Swift Actions (Rules)
Swim (Skill)
Telepathy (Special Ability)
Temporary Hit Points (Rules)
The Combat Round (Rules)
Throw Splash Weapon (Rules)
Tools and Skill Kits (Equipment)
Trample (Special Ability)
Transmutation (Term)
Transport (Equipment)
Treasure (Creature Statistic)
Treasure (Rules)
Tremorsense (Special Ability)
Trip (Rules)
Tumble (Skill)
Turn Resistance (Special Ability)
Turn or Rebuke Undead (Rules)
Turned (Term)
Two-Weapon Fighting (Rules)
Types of Feats (Rules)
Unconscious (Term)
Undead Type (Creature Type)
Urban Adventures (Rules)
Use Magic Device (Skill)
Use Psionic Device (Skill)
Use Rope (Skill)
Using Psionic Items (Rules)
Using Skills (Rules)
Vermin Type (Creature Type)
Vital Statistics (Rules)
Vulnerability to Energy (Special Ability)
Wagon (Equipment)
Warship (Equipment)
Water Subtype (Creature Subtype)
Wealth and Money (Rules)
Weapon Categories (Rules)
Weapon Qualities (Rules)
Weather (Rules)
Wild Feats (Rules)
Wilderness, Weather, and Environment
Wisdom (Term)
E
Epic Spell Seeds
Epic Spell Seeds (SRD Spells)
Epic Spells
Epic Spells (SRD Spells)
(previous 200) (
next 200
)
Pages in category "Rule"
The following 200 pages are in this category, out of 439 total.
D
D20:Aberration Type (Creature Type)
D20:Abilities (Creature Statistic)
D20:Ability Burn (Term)
D20:Ability Damaged (Term)
D20:Ability Drained (Term)
D20:Ability Score Loss (Special Ability)
D20:Ability Scores (Rules)
D20:Abjuration (Term)
D20:About Epic Magic Items (Epic Rules)
D20:About Prestige Classes (Rules)
D20:Action Types (Rules)
D20:Actions In Combat (Rules)
D20:Adamantine (Term)
D20:Advancement (Creature Statistic)
D20:Adventuring Gear (Equipment)
D20:Aid Another (Rules)
D20:Aiming a Spell (Spell Descriptor)
D20:Air Subtype
D20:Air Subtype (Creature Subtype)
D20:Alchemical Silver (Term)
D20:Alignment (Creature Statistic)
D20:Alignment (Rules)
D20:Alternate Form (Special Ability)
D20:Angel Subtype (Creature Subtype)
D20:Animal Type (Creature Type)
D20:Antimagic (Special Ability)
D20:Appraise (Skill)
D20:Aquatic Subtype (Creature Subtype)
D20:Aquatic Terrain (Rules)
D20:Arcane Spells (Rules)
D20:Arcane Spells and Armor (Rules)
D20:Archon Subtype (Creature Subtype)
D20:Armor Class (Creature Statistic)
D20:Armor Class (Rules)
D20:Armor Descriptions (Rules)
D20:Armor Qualities (Rules)
D20:Armor for Unusual Creatures (Rules)
D20:Astral Plane (Planes)
D20:Attack (Creature Statistic)
D20:Attack Bonus (Rules)
D20:Attack Damage (Rules)
D20:Attack Roll (Rules)
D20:Attacks of Opportunity (Rules)
D20:Augmented Subtype (Creature Subtype)
D20:Autohypnosis (Skill)
D20:Balance (Skill)
D20:Bard Spell List (Spells)
D20:Base Attack/Grapple (Creature Statistic)
D20:Basics (Rules)
D20:Blinded (Term)
D20:Blindsight and Blindsense (Special Ability)
D20:Blown Away (Term)
D20:Bluff (Skill)
D20:Breath Weapon (Special Ability)
D20:Bull Rush (Rules)
D20:Carriage (Equipment)
D20:Carrying Capacity (Rules)
D20:Carrying, Movement, and Exploration
D20:Cart (Equipment)
D20:Casting Spells (Rules)
D20:Casting Time (Spell Descriptor)
D20:Challenge Rating (Creature Statistic)
D20:Change Shape (Special Ability)
D20:Chaotic Evil (Term)
D20:Chaotic Good (Term)
D20:Chaotic Neutral (Term)
D cont.
D20:Chaotic Subtype
D20:Chaotic Subtype (Creature Subtype)
D20:Character Classes
D20:Charge (Rules)
D20:Charisma (Term)
D20:Charm and Compulsion (Special Ability)
D20:Checked (Term)
D20:Cleric Domain Spell List (Spells)
D20:Cleric Spell List (Spells)
D20:Climb (Skill)
D20:Cold Immunity (Special Ability)
D20:Cold Iron (Term)
D20:Cold Subtype (Creature Subtype)
D20:Combat Modifiers (Rules)
D20:Combat Statistics (Rules)
D20:Components (Spell Descriptor)
D20:Concealment (Rules)
D20:Concentration (Skill)
D20:Conditions (Rules)
D20:Confused (Term)
D20:Conjuration (Term)
D20:Constitution (Term)
D20:Constrict (Special Ability)
D20:Construct Type (Creature Type)
D20:Control Shape (Skill)
D20:Cover (Rules)
D20:Cowering (Term)
D20:Craft (Skill)
D20:Creating Magic Items (Rules)
D20:Creating Psionic Items (Rules)
D20:Creature Types
D20:Creatures
D20:Crystal, Deep (Term)
D20:Crystal, Mundane (Term)
D20:Damage Reduction (Special Ability)
D20:Darkvision (Special Ability)
D20:Darkwood (Term)
D20:Dazed (Term)
D20:Dazzled (Term)
D20:Dead (Rules)
D20:Dead (Term)
D20:Deafened (Term)
D20:Death Attack (Special Ability)
D20:Decipher Script (Skill)
D20:Desert Terrain (Rules)
D20:Dexterity (Term)
D20:Diplomacy (Skill)
D20:Disable Device (Skill)
D20:Disabled (Rules)
D20:Disabled (Term)
D20:Disarm (Rules)
D20:Disease (Special Ability)
D20:Disguise (Skill)
D20:Divination (Term)
D20:Divine Abilities (Rules)
D20:Divine Characteristics (Rules)
D20:Divine Feats (Rules)
D20:Divine Minions (Rules)
D20:Divine Ranks (Rules)
D20:Divine Spells (Rules)
D20:Dragon Type (Creature Type)
D20:Dragonhide (Term)
D20:Druid Spell List (Spells)
D20:Druid's Animal Companion (Rules)
D20:Dungeons (Rules)
D20:Duration (Spell Descriptor)
D20:Dying (Rules)
D cont.
D20:Dying (Term)
D20:Earth Subtype
D20:Earth Subtype (Creature Subtype)
D20:Elemental Plane of Air (Planes)
D20:Elemental Plane of Earth (Planes)
D20:Elemental Plane of Fire (Planes)
D20:Elemental Plane of Water (Planes)
D20:Elemental Type (Creature Type)
D20:Enchantment (Term)
D20:Energy Drain, Negative Levels, and Level Loss (Special Ability)
D20:Energy Drained (Term)
D20:Entangled (Term)
D20:Environment (Creature Statistic)
D20:Environment (Rules)
D20:Epic Artifacts (Epic Rules)
D20:Epic Feats (Rules)
D20:Epic Level Basics
D20:Epic Magic Armor and Shields (Epic Rules)
D20:Epic Magic Intelligent Items (Epic Rules)
D20:Epic Magic Rings (Epic Rules)
D20:Epic Magic Rods (Epic Rules)
D20:Epic Magic Scrolls (Epic Rules)
D20:Epic Magic Staves (Epic Rules)
D20:Epic Magic Weapons (Epic Rules)
D20:Epic Obstacles
D20:Epic Psionic Powers (Epic Rules)
D20:Epic Spells
D20:Epic Spells and Powers
D20:Epic Wondrous Items (Epic Rules)
D20:Equipment
D20:Escape Artist (Skill)
D20:Ethereal Plane (Planes)
D20:Etherealness (Special Ability)
D20:Evasion and Improved Evasion (Special Ability)
D20:Evil Subtype
D20:Evil Subtype (Creature Subtype)
D20:Evocation (Term)
D20:Exhausted (Term)
D20:Exploration (Rules)
D20:Extraplanar Subtype (Creature Subtype)
D20:Familiars (Rules)
D20:Fascinated (Term)
D20:Fast Healing (Special Ability)
D20:Fatigued (Term)
D20:Favorable and Unfavorable Conditions (Rules)
D20:Fear (Special Ability)
D20:Feat Descriptions (Rules)
D20:Feats (Creature Statistic)
D20:Feats (Rules)
D20:Feats Overview (Rules)
D20:Feats by Type (Rules)
D20:Feint (Rules)
D20:Fey Type (Creature Type)
D20:Fighter Bonus Feats (Rules)
D20:Fire Immunity (Special Ability)
D20:Fire Subtype
D20:Fire Subtype (Creature Subtype)
D20:Flanking (Rules)
D20:Flat-Footed (Term)
D20:Flight (Special Ability)
D20:Food, Drink, and Lodging (Equipment)
D20:Forest Terrain (Rules)
D20:Forgery (Skill)
D20:Free Actions (Rules)
D20:Frightened (Term)
D20:Full Attack (Creature Statistic)
D20:Full-Round Actions (Rules)
(previous 200) (
next 200
)
Categories
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SRD Infrastructure
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Rule
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