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Boilerplate:Creature

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Large Animal tba
Hit Dice: 1d1+1 (1 hp)
Initiative: +1
Speed: 1 ft.(1 squares)
AC: 1 (+1 size, +1 natural), touch 1, flat-footed 1
Base Attack/Grapple +1/+1
Full Attack: 1 claws +1 melee (1d1+1), bite +1 melee (1d1+1)
Space/Reach: 51ft. by 1 ft./1 ft.
Special Attacks: tba
Special Qualities: tba
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 1, Dex 1, Con 1, Int 1, Wis 1, Cha 1
Skills: Listen +1, Spot +1, tba
Feats: Alertness, Endurance


Climate/Terrain: tba
Organization: tba
Challenge Rating: tba
Alignment: Always neutral
Advancement: tba

'1' above is used to denote where a number should be entered.


some fluff and puff on what the monster is and why you made it.


Combat

a toughie - what it does it you hit it or it feels like hitting you...


Habitat / Society

putting the beastie into context within its own society - one for the simulationists, munchkins can simplify this one to 'mooks / big boss'.

Ecology

putting the beastie into context within the ecosystem - one for the simulationists, munchkins can simplify this one to 'best rare / charbroiled, feathers worth x in a reasonable city, etc'

ecology is also a good place for geography - note some places in Cerilia (or outside) where your beastie can be found, or is rumored to exist.

Variant X

All good beasties have various divergent versions, sometimes bigger, sometimes smaller, sometimes with a botanically fascinating ability to spit lethal poison. Whatever floats your boat.


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