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ViewsBir-warquFrom BrWikiMain Page » Aduria » User:Raesene/Empires of Blood » Bir-warqu
[edit] IntroductionThe sea breeze as it blows across you face in the early morning is one of the most amazing things I have ever felt, better even that the touch of an Adurian slave girl. Many pleasures I have sought in my life, but always I return to the sea for none can replace my watery mistress. The sea will feed you, guide you and should you fall it will catch and hold you as you die. From the popular book: A Seaman's Life, published 2431 AR.
[edit] Life and SocietyTBA
[edit] The LandMost of the lands that make up Bir-Warqu are ruled by the pirate king Jarlam Goldoot, from his coastal fortress. In some of the northern provinces however the people look more to the temple of Azrai for leadership than the king. Bir-Warqu is made up of nine provinces, ranging from the desolate northern province of Babane and Toriapre to southern coastal province of Coguno.
[edit] BabaneThe far north-western province is a deserted barren landscape. The only reason this province is claimed by Bir-Warqu is because it has historically been part of the kingdom and the King does not wish to give up control of any more land. The Suakien Temple of Azrai has a small base here, near one of the ancient ruined cities. The priests are currently searching the ruins for magic and wealth to assist their cause.
[edit] ToriapreThis province, on the northern border with Suakien is another barren wasteland. Little grows here and it could almost be considered a rocky desert. A few small fresh water springs prevent this province from being totally abandoned though. The STA has a small shrine and there are two inns on the road north to Qabbii province in Suakien.
[edit] InhanbaneAlthough as barren as the other two northern provinces this province borders on the coast and is home to several fishing villages and one large town, all along the coastline. In the southern part of the province the barren rocky landscape clears to become grassland and farmers herd large numbers of cattle and other animals. Once again the STA has a stranglehold on the law in the province, with the King having little control here at all.
[edit] KokstadThis is the most central of the northern provinces. It is north of Pandan and situated between the large eastern province of Inhanbane, and the similarly sized western province of Babane. A road runs north from here, through Toriapre and into Suakien. The south of this province is becoming heavily populated as the grasslands are slowly turned into farms and vineyards. Although it gets little water the Bir-Warquan people have discovered that grapes grow especially well here and Kokstad supports several large vineyards. Much of the wine produced is of poor quality though and it does not sell for the prices that the Suakien wines fetch.
[edit] MaritzThe most western of the central provinces, Maritz is a rough hilly land. Bordering on the Adurian Wastes it is sparsely populated with perhaps only as many as five or six hundred people living there. Most of these people are members of Yani the bandit's band. The bandit has a hideout hidden deep in the hills where he stores his plunder and wealth. Several times a month his men head east into the richer provinces to raid farms and towns for food and gold. The Bir-Warquan army has tried several times in the past to stop him but they are never quick enough to reach the sites of his raids and unable to track the cunning bandits they inevitably give up their pursuit empty-handed and return to the capital. Several local authorities have since reached an agreement with Yani to hand over a portion of their income to the bandit in return for protection from his raiders.
[edit] PandanThis central province is one of the most fertile in all of Bir-Warqu. A small river running from Maritz in the west to the sea provides plenty of water for irrigation and it is put to good use. Most of the province is dedicated to farming. The small town of Pandan is built near the ruins of the old Adurian city of the same name and many tales speak of vast treasures and danger that is said to await any who would venture into the ruins. A road runs north from here to Kokstad, and turns east heading to the capital.
[edit] Bir-WarguTo the east of Pandan is the capital province, which holds the coastal city of Bir-Warqu, which the kingdom is named after. The Pandan river reaches the sea where the city lies and the province supports both farming and a large fishing fleet. The city itself is built on a cliff overlooking the river, and the harbor. All of the important buildings are constructed on the higher ground, while the poorer people live on the river banks and shoreline below. The harbor is the base of the Bir-Warquan navy and the shipyards which produce the modified vessels that serves as the mainstay of the navy. Bir-Warqu is a rough town with many taverns similar buildings to cater to the large numbers of sailors who live there.
[edit] FonteinThe most western of the two southern province, Fontein is a lightly populated farming province. Apart from the occasional raids by the Maritz bandits little of interest occurs here.
[edit] CogunoThe last of Bir-Warqu's province this coastal land lies east of Fontein and south of the capital. A road runs south from Bir-Warqu and through Coguno to Lindos. Farming and fishing are the most common occupations of the people of this province. A small port in the south of the province acts as a safe harbor and supply base for the Bir-Warquan fleet should the main port in the capital fall to enemies. Fifty soldiers from the army are stationed here at all times.
[edit] HistoryBir-Warqu was once part of the Adurian empire. Two thousand years ago when Aduria conquered these lands, and took them from the Vos and Andu tribes the land was fertile grassland. The Adurians claimed many of the cities once controlled by the fleeing tribes and formed the eighth and Ninth regions of Aduria. Bir-Warqu was the ninth, the most northern of the Adurian empires expansion. In those days the imperial governor ruled the region from the city of Pandan, in the province of the same name.
[edit] PoliticalTBA [edit] Important FiguresRegent: The current king of Bir-Warqu is Jarlam Goldoot (MAd; F7; Unblooded; Age 47). He is an old warrior who took over the kingdom from his father only recently and has quickly turned it into something of a power in northern Aduria. He has rebuilt the shattered Bir-Warqu fleet, which was destroyed in an attack by the Adurian Empire, and led his new vessels on several successful raids along the rich northern coastline of the Adurian Empire. With the money taken in these raids he has rebuilt the old towns and cities along the coast of Bir-Warqu and for the first time in two centuries the kingdom is actually growing once more, instead of suffering the slow reduction in population that had been occurring.
[edit] Plots and RumorsTBA [edit] Domain Holding Table
[edit] Other Bir-Warqu informationRegency Generated/Accumulated: 0/0 As the regent is unblooded this domain currently generates no RPs. Treasury: Bir-Warqu currently holds 24 GB in it's treasury and generates around 15 GB a turn, plus money stolen from the rich southern merchant vessels in raids. Army: The Kingdom supports only 2 units of Spearmen. It's navy however is very large for a nation of its size and consists of 2 Adurian War Galleys, and 7 Raider/Scout galleys. Allies: Only Lindos to the south could be counted as an ally, although the rebels in Solontara have made recent diplomatic moves, hoping for an alliance with Bir-Warqu. The King has rejected this though, not wishing to draw the wrath of Aduria by siding with its enemies. Enemies: Bir-Warqu has no real enemies, but their raids on northern Aduria have drawn notice from the Empire's rulers and soon the Kingdom may find itself with one very large enemy. Bir-Warqu is a long way north from the Empire's borders though and has escaped notice of Emperor Augustus so far.
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