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ViewsBaruk-AzhikFrom BrWikiAnuire » The Eastern Marches » Baruk-Azhik
[edit] Introduction[edit] Life and SocietyThe DM has to decide how fantastic the elves and dwarves are. The original, published materials give indications that the dwarves are near humans as well as indications that they are mostly fantastic. As near humans, the dwarves are expert craftsmen and miners, clever traders, and bold warriors. Where humans build on top of the ground's surface, dwarves build just below it. The normal world's agriculture, based on sun and rain apply, and so dwarves must look after their crops and animals just like their human neighbors. While they live underground, they dig into the earth for security and because much of their labor takes place there. As a fantastic race, their anatomy may be so unlike that of humans that their response to bludgeoning, their metabolism, and other qualities may be entirely unlike humans. They may dwell deep, deep underground, and be capable of staying far from the sun for generations. The amazing descriptions of dwarves can be real descriptions of the race and its abilities. Or, it could be the misunderstandings caused by different perceptions of dwarves and humans. An Observation on the dwarves as a near human race. [edit] ClansEach province of Baruk-Azhik is shown below with a rough population figure for each clan, its clan name, and the primary occupations in the clan.
5000 Rockhammer -mining, engineering, stonemasonry
1000 Ironvein -mining
1200 Rockhammer -mining, engineering, stonemasonry
1000 Ironvein -mining
1600 Earthkore -mining, gem cutting The Greybeard family is a cadet branch of the Rockhammer clan. The dwarves prefer to divide the offices of guild master and clan leader, so no guild master in the mining guild is both guild master and clan leader, except under exceptional circumstances. The various craft guilds are responsible for the prices, quality, and conditions of their own crafts, but are all represented "nationally" just as all the temples and provinces are represented by the High Priest and Overthane. [edit] The Land[edit] Bran's Retreat (4/1)[edit] Cliff's Lament (4/1)[edit] Land's Victory (3/6)[edit] The Promontory (3/6)[edit] Rivenrock (5/4)[edit] History[edit] PoliticalThe realm of Baruk-Azhik is a complex mix of powers. The Overthane has some monarchial power. The clans assemble often and their voice carries considerable weight, since this is essentially the voice of the people. The thanes are a power in the realm, not only because their bloodlines are as strong as the overthane's, but because it is ancient tradition that a thane is master of his province. There is also the temples of Moradin's Forge to consider, for the priests exepect that the rulers of the people will not only respect tradition, but the wisdom of the Soulforger. Dwarven sensibilities are very conservative, and so power is diffused widely to make innovation difficult. Ruling Baruk-Azhik [edit] Important FiguresOverthane Grimm Graybeard (MD; Noble 3/Fighter 4/Cleric 8; Scion of Anduiras, major, 38; LG). Guildmaster Diirk Watershold (MD; Rogue 10; Scion of Anduiras, minor, 29). High Priest Ruarch Rockhammer (MD; Cleric 11; Scion of Anduiras, minor, 41). Thane Wulfram Wainier (MD; Noble 4/Fighter 6; Scion of Anduiras, great, 48). Thane Hadassah Endrede (FD; Noble 4/Cleric Cleric 6; Scion of Reynir, major, 38). Thane Bayard Laccolith (MD; Noble 8; Scion of Vorynn, major, 32 Thane Cairn Ahan (MD; Fighter 7/Dwarven Defender 1; Scion of Brenna, minor, 22). High Judge Bain Earthkore (MD; Noble 7; Scion of Anduiras, minor 12) Hailed as the most brilliant of all the dwarves, Bain is a contraversial figure because of his advocacy of absolute monarchial power for the Overthane. He is the friend of Ruarch Rockhammer and Hadassah Endrede. The three socialize together and discuss the most learned subjects frequently. Nevertheless they oppose his politics. Bain can be considered a loyal and devoted servant of the Overthane, supervising his law holdings. [edit] Plots and RumoursThe Foil of Baruk-Azhik: The Lost City of Kheleb-Izhil: A Cry for Help: Mystery in Rax Doxik: [edit] Domain Holding Table
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