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BRCS:Cultural Elite Arms Training (Feat)

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BRCS

This article is a Birthright Campaign Setting (D&D 3.5/D20) page

The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
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BRCS

Cultural Arms Training [General]

You’ve learned the common weapons of a cultural region. Choose one. (see Table 1-1: Cultural warrior arms, armor, and feats). Choose one culture.

Region

Any

Benefits

You are proficient with the standard common weapons and armor of your region Normal: You must purchase martial weapon proficiency for each individual martial weapon, simple weapon proficiency for all simple weapons or have that weapon on your class’ starting weapon proficiency list.

Special

You may select this feat more than once. Each time you take this feat, it applies to a different region.


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