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ViewsBRCS:Chapter one/Character/RangerFrom BrWiki
Main Page » Chapter one/Character » Chapter one/Character/Ranger Rangers are common in the untamed wilds and desolate areas of Cerilia. Given their tendencies to avoid crowds, rangers tend to make poor regents and are only rarely found in positions of political or economic power.
Behind the Curtain: Where do Cerilian rangers get the power to cast divine spells?As the default, Cerilian rangers gain the ability to cast divine spells directly from nature and not the blessing of any deity. An alternative would be to have non-elven rangers gain the ability to cast divine spells from Erik, the god of nature. Cerilian elves would still gain this power directly from nature itself since they are not attuned to the gods.
Variant: Non spellcasting rangersAs a variant, Cerilian rangers do not have the ability to cast divine spells as listed in the Player’s Handbook instead they gain the following ability: At 3rd, 6th, 9th and 12th level the ranger can choose a favored terrain. The ranger gains a +2 bonus to Hide, Knowledge (Nature), Listen, Move Silently, Spot and Survival checks when in this favored terrain. Instead of gaining a new favored terrain the ranger can gain an additional +2 bonus to skills in a previously chosen favored terrain. Allowable terrain types include: Glacier/Tundra, Desert, Forest, Mountains, Hills, Plains, Coastal, Subterranean, Jungle and Swamp/Scrub.
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