BRCS:Chapter nine/Creatures/Monsters of Cerilia
This article is a Birthright Campaign Setting (D&D 3.5/D20) pageThe BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
Blood hounds are descended from canines that were present at Deismaar. While they no longer possess any measurable individual bloodlines, they nevertheless are able to detect the presence of scions far better than most animals. Blood hounds are sometimes bred and trained with the express purpose of hunting scions; more commonly, their scion detection capabilities go unnoticed, and they are instead trained simply as superior hunting dogs. Blood hounds appear similar to regular hunting dogs, though slightly larger than most, and with a reddish-black tint to their fur.
- See Also: Blood hound
Medium-Size Humanoid (Aquatic, Reptilian)
Caracdír are the degenerate lizardmen offspring of the awnshegh known as the Hydra, having bred true within the foul swamp in which the Hydra lairs. They live in the Harrowmarsh, where they have slowly formed a primitive society of sorts. Here, they resist most intrusions by outsiders, maintaining the purity, as it were, of the Hydra’s realm.
- See Also: Caracdír
Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Perhaps once there were many, but over the years, in-fighting and fighting the younger races have taken their toll. There are only a half dozen dragons known to be left, and only the names of three are known (Tarazin, Vstaive Freak, and Raizhadik). All living dragons are of the Old age or higher.
- See Also: Dragon, Cerilian
Large Magical Beast
Elven horses are the steeds of the Sidhelien. They appear similar to normal horses at first glance, yet the elven horses are different from regular horses in many of the ways elves differ from men. Elven horses are slimmer and more graceful than other horses, their colors are usually more pronounced or pure, generally tending towards white fur and a silvery gray mane, and they are more intelligent than regular horses. Exceptional elven horses are able to speak Sidhelien.
- See Also: Elven horse
Forest giants are the guardians of Cerilia’s woodlands, protecting it from incursions of evil, and destructive logging or clearing. They are found in the deepest forests, far from human settlements. Forest giants appear as great, gnarly humanoids, with wood-like skin, dark leafy hair, and long, root-like fingers and feet. They stand roughly 14 feet tall, weighing close to 7,000 pounds.
- See Also: Giant, forest
Ice giants are cruel and spiteful creatures that survive in the frozen north of Cerilia. They appear as huge, human-like creature, with pale white skin and white or bluish hair, all covered in frost, rime, and shards of ice. Ice giants stand about 16 feet tall, weighing about 4,000 pounds.
- See Also: Giant, ice
- See Also: Goblin, Cerilian
The meharmaine are the creations of el-Sirad, the usurper ruler of Mour el-Sirad within Khourane. They are brass metallic constructs of humanoid shape, standing about nine feet tall and weighing in at 2,000 pounds. The meharmaine act as el-Sirad’s enforcers in his provinces, bringing his rule to all who live within.
- See Also: Meharmaine
Orogs are a subterranean race of miners and warriors that inhabit Cerilia’s mountain ranges. They consider all other races to be their foes, and constantly wage war upon them. Orogs are slightly taller than humans, and more powerfully built, with a somewhat apish face and long arms. They have hairless skin, ranging in color from leathery gray to black. Orogs speak their own language; most also speak dwarven, and many learn other tongues as well.
- See Also: Orog
Riders of the Magian
The Riders of the Magian are powerful evil creatures devoted to their master, a sinister awnshegh of great power and ambition. They were once great warriors, now turned into foul and powerful undead creatures by their master. They wield terrible power, and are responsible for leading the Magian’s armies; as warlords, they have few equals. There are twelve riders known to exist; they remain unnamed and mysterious to perhaps all but their master.
- See Also: Riders of the Magian
Small Magical Beast
Skuhlzecki, also known as hot-headed ice borers, are dangerous creatures that dwell beneath the frozen ice of certain regions of Vosgaard. They appear as roughly 2 feet long segmented worms with a bony, flat plate on its head, a large round, tooth-filled mouth, and no visible sensory organs.
- See Also: Skuhlzecki
- See Also: Varsk