BRCS:Chapter nine/Creatures

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BRCS

This article is a Birthright Campaign Setting (D&D 3.5/D20) page

The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
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Main Page » Chapter nine/Creatures

Cerilia is plagued by dangerous natural predators, bandits and pirates, tribes of humanoid marauders, and the dark forces of the awnsheghlien. Naturally, these perils are only a distant threat to people residing in the Anuirean heartland or in a Khinasi city-state, but wild mountains and deep forests and their dangerous denizens are no more than a week's ride from even the most civilized parts of Cerilia. Cerilia is plagued by a well-organized culture of humanoids who, if they were willing to put aside their differences, might have a chance to grow powerful. While there are hundreds of different species of dangerous creatures present in Cerilia, not all are common enough or malevolent enough to pose a threat to the human lands. However, other monsters can and do destroy human settlements whenever they can. Only 40 years ago, the Brechtur city of Adlersburg in Wierech was stormed by an army of goblinoids and ogres out of the Gorgon's Crown and was left a smoking ruin. Similar incidents on a smaller scale have occurred even more frequently in recent years, as the former states of the Anuirean Empire have fallen to civil war and the strength of arms along the northern frontiers has diminished.